GAMING INFORMATION BLOG “IF YOU LIKE GAMES THEN”
DOI:
https://doi.org/10.9744/katakita.3.4.8-14Keywords:
Perusahaan keluarga, kepemimpinan, kepemimpinan yang melayaniAbstract
This project is a gaming information blog that contains types of interesting news referring to the result of the survey on the news that might interest youth video gamers. Based on the survey, the types of news are games’ soundtrack, games technology, and superheroes news. The project is also designed based on copywriting theory to create emotional breakthrough and simple design theory to create a truly-simple gaming information blog. The basic concepts of the blog are simple design, four news articles, and three sets of tone. The four types of news are news about games, games’ music, games’ technology, and superheroes. These four kinds of news are different from the other similar types of blog that only contains gaming news, as in Gamespot.com and Kotaku.com. The tones are friendly, sincere, and sarcastic tone. The gaming information blog has four pages; they are You’ll Like These Games, You’ll Like These News, Release Dates, and About Us. The youth video gamers can access this gaming information blog, search for the four types of news, and comment or discus with other gamers by writing on the comment section of the blog. In other words, youth video gamers can share their ideas or opinions through this gaming information blog. In conclusion, this gaming information blog has differentiation in terms of the types of news. The various types of news in this blog make this blog unique. It also means that the youth gamers only need to access this blog to get more than one kind of news when they access the other similar blogs. Furthermore, this blog can be developed to have its own domain.References
Beck, K. (1999). Extreme Programming Explained. Boston: Addison-Wesley Longman Publishing Co., Inc.
Darmasaputra, A. (2014, May 22). No matter where you are and who you are, if you like video games then you are welcomed here. [Supplemental material]. About Us. Retrieved from http://lunarride.wix.com/ifyoulikegamesthen#!about1/cxdg
Darmasaputra, A. (2014, April 26). An Indie game about post-apocalyptic world, an ancient city half-submerged with water. [Supplemental material]. PS4is Getting Submerged. Retrieved from http://lunarride.wix.com/ifyoulikegamesthen#!PS4-is-Getting Submerged/cyh4/553bc2010cf2adc1aceacc8d
Friendly [Def. 3]. (n.d.). Oxford Dictionary Online. Retrieved May 21, 2015, from http://www.oxforddictionaries.com/definition/learner/friendly
Gartner Says Worldwide Video Game Market to Total $93 Billion in 2013. (2013, October 29). $93 Billion of revenue in 2013 alone [Supplemental material]. Retrieved from http://www.gartner.com/newsroom/id/2614915
Kover, A.J. (1995). Copywriters’ Implicit Theories of Communication: An Exploration. Chicago: University of Chicago Press.
Sarcastic [Def. 1]. (n.d.). Oxford Dictionary Online. Retrieved May 21, 2015, from http://www.oxforddictionaries.com/definition/english/sarcastic
Sincere [Def. 1]. (n.d.). Oxford Dictionary Online. Retrieved May 21, 2015, from http://www.oxforddictionaries.com/definition/english/sincere
Downloads
Issue
Section
License
Authors who publish with this journal agree to the following terms:- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).