Rudi Hartanto(1*), Ribut Basuki(2),

(1) English Department, Faculty of Letters, Petra Christian University, Surabaya, Indonesia
(2) English Department, Faculty of Letters, Petra Christian University, Surabaya, Indonesia
(*) Corresponding Author


This thesis aims to give pictures of the American values in an American cultural product, Bethesda’s Elder Scroll V: Skyrim. I will use ideology as the concept to show that cultural products contain ideologies or values of the dominant group. The study shows that in the games, traditional American values serve as the standard values of the American dominant group. Furthermore, I show that American values in the video game are the same, although some values are shifting. In conclusion, I find out that Elder Scroll V: Skyrim has all of the American traditional values. The medieval setting of the game somehow shifts some values like material wealth since bloodline status is appreciated. Thus, Elder Scroll V: Skyrim does represent the American society and how it should be.


Traditional American values, video game, fantasy

Full Text:



A history of video game consoles. (n.d.). Retrieved from http:// time/ interactive/ 0,31813,2029221,00.html

Baker, C. (2002). Making sense of cultural studies: Central problems and critical debates. Trowbridge, Wiltshire: SAGE Publications.

Basuki, R. (2003). A Journey Across the Atlantic: the History of Melodrama in Western Landscape. K@ta: a biannual publication of the study of language and literature. Vol. 5, No.1, pp. 1 – 11.

Datesman, M. K., Crandall, J., & Kearny, E. N. (1997). The american ways: An introduction to american culture. White Plains NY: Prentice Hall Regents.

Eldridge, J. (2012). Video game genres, a list and the definition. Retrieved from http:// article/ video-game-genres-a-list-and-the-definition

Eldridge, J. (2012). Best sandbox role playing games, definition and meaning. Retrieved from http:// article/ the-definition-and-meaning-of-sandbox-role-playing-games

Laird, J. E. (2005, July). History of computer games. Retrieved from http:// ~evett/ GameProgramming/ History.pdf

Martin, S. F. (2011). A Nation of Immigrants. New York, NY: Cambridge University Press.

Storey, J. (2001). Cultural theory and popular culture. London: Pearson/Prentice Hall.



  • There are currently no refbacks.

Supported by:

Indexed in:





Stats (installed since 17 December 2018)
View My Stats